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FIELD REVIEW / Metroidvania

Hollow Knight

Choose Hollow Knight for interconnected exploration and demanding platform combat, provided you enjoy finding your own route.

Play now ↗Buy on Steam
9.1Editorial score / 10Main event

Game facts

Developer
Team Cherry
Publisher
Team Cherry
Released
24 February 2017
Platforms
Windows · macOS · Linux (Steam edition)
Model
Paid game
PEGI
7 — Nintendo Switch edition; not a separate PC classification
Players
Single-player
Length
Long
Difficulty
4 / 5 · Demanding
Steam Deck
Verified

PEGI source ↗ · Steam Deck status source ↗

Edition: Base game

The score, explained

Gameplay & control 30%9.6

The interest and responsiveness of the core decisions and actions.

Structure & discovery 20%8.6

How progression, exploration and goals fit together.

Art & sound 20%9.7

The coherence of the visual, musical and narrative presentation.

Clarity & assistance 15%8.2

How clearly the game explains its rules and offers useful ways to engage.

Depth & return 15%9.0

The depth of optional goals, alternative approaches and reasons to return.

How the five weighted criteria create this score →

Movement and combat share the same world

Hollow Knight places side-scrolling combat inside Hallownest, a ruined kingdom whose regions connect through routes, shortcuts and initially inaccessible spaces. New movement abilities and spells change both how the knight fights and where exploration can lead. That relationship is the main reason for our high core-play assessment: improvement does not remain isolated inside a battle menu. A newly useful action can also make the map more understandable. The challenge is that the player must be interested in both parts of the design. Someone who enjoys exploring but dislikes repeated combat attempts may find important routes demanding, while a player who only wants the next boss may be less interested in investigating the spaces between encounters.

The map becomes a record of understanding

The game emphasises choosing a route through an expansive connected world. That freedom makes remembering a blocked path or an unfinished question useful, especially when another ability changes what the knight can reach. Charms add further decisions about how to approach the journey, giving discoveries a role in combat as well as collection. We value this structure because the same world can become more legible through experience. It also creates a clear trade-off: freedom of direction can become uncertainty about what to do next. Readers who prefer a strongly signposted sequence should not assume that a large map automatically produces satisfying progress. Hallownest is most appealing when returning with a better idea is part of the reward.

A kingdom with recognisable character

The insect inhabitants, painted landscapes and animated figures give Hollow Knight a consistent visual identity. The artwork presents regions that feel related without looking interchangeable, which matters when landmarks help the player remember an interconnected map. We rate that coherence highly. The presentation also allows the same kingdom to contain humour, unease and imposing opponents without abandoning its central style. A prospective player should consider the challenge separately from the inviting character designs: a small protagonist and expressive creatures do not mean the combat is necessarily gentle, and the game's exploration is designed to coexist with dangerous encounters. Dirtmouth's quiet refuge contrasts with Greenpath's vegetation and the rain-soaked City of Tears.

Choose it for a world worth revisiting

Hollow Knight suits players who enjoy gradually turning an unfamiliar place into a mental map. The official content descriptions include additional quests, bosses and charms, giving the broader adventure further goals beyond following a single direct route. Our return assessment reflects those available discoveries and combat options, rather than a promise that every reader will want to complete them all. Animal Well offers an informative alternative if connected-world curiosity is the attraction but direct fighting is not. Choose Hollow Knight when exploring, developing movement and learning encounters sound like complementary activities. Its strongest recommendation is for a player who wants knowledge of the world and confidence in its action to grow together over the journey. In our dangerous expeditions selection, Hollow Knight earns its place because interconnected areas reward exploration.

The verdict

Choose Hollow Knight for interconnected exploration and demanding platform combat, provided you enjoy finding your own route.

Reasons to play

  • Interconnected areas reward exploration
  • Movement upgrades change access to the world
  • A cohesive illustrated setting supports discovery

Reasons to think twice

  • Limited direction can leave new players unsure where to go
  • Returning through familiar areas is part of the structure
  • Optional challenges require substantial execution skill

See the game

Hollow Knight
Official Hollow Knight screenshot.
Hollow Knight
Official Hollow Knight screenshot.

Assist & accessibility

Explore the available settings and control options on the official game page before choosing your setup.

Parents’ guide

Players: Single-player. No in-game purchase marker in the checked Steam listing. Separate downloadable content may be sold.

Age classification: 7. Nintendo Switch edition; not a separate PC classification

Understanding age labels, online play and purchases →

A useful starting tip

Mark an unexplored connection before leaving an area; a movement ability can make that remembered route more valuable than another aimless circuit.

A different direction

Compare this with Sekiro: Shadows Die Twice - GOTY Edition: A demanding action game whose posture system makes deflection, pressure and enemy knowledge more important than collecting better equipment. Posture pressure rewards staying engaged with an opponent instead of relying on a larger equipment collection.

Official sources

Reviewed: November 2026

Your comparison

Official trailer

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